00001
00002
00003
00004
00005
00006
00007
00008
00009 #include "AngleSymbols.h"
00010 #include "Platform/SystemCall.h"
00011 #include "Tools/Math/Geometry.h"
00012 #include "Tools/FieldDimensions.h"
00013 #include "Tools/Debugging/DebugDrawings.h"
00014 #include "Tools/StringFunctions.h"
00015
00016 AngleSymbols::AngleSymbols(const BehaviorControlInterfaces& interfaces)
00017 : BehaviorControlInterfaces(interfaces)
00018 {
00019 angleShownByLEDs = undefined;
00020 angles[undefined] = 0;
00021 }
00022
00023
00024 void AngleSymbols::registerSymbols(Xabsl2Engine& engine)
00025 {
00026
00027 engine.registerDecimalInputSymbol("angle.angle-to-center-of-field",this,
00028 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getAngleToCenterOfField);
00029
00030 engine.registerDecimalInputSymbol("angle.angle-to-opponent-goal",this,
00031 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getAngleToOpponentGoal);
00032
00033 engine.registerDecimalInputSymbol("angle.angle-to-point-behind-opponent-goal",this,
00034 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getAngleToPointBehindOpponentGoal);
00035
00036
00037
00038
00039
00040
00041
00042 engine.registerDecimalInputSymbol("angle.best-angle-to-opponent-goal",this,
00043 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getBestAngleToOpponentGoal);
00044
00045 engine.registerDecimalInputSymbol("angle.best-angle-to-opponent-goal-no-obstacles",this,
00046 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getBestAngleToOpponentGoalNoObstacles);
00047
00048 engine.registerDecimalInputSymbol("angle.best-angle-away-from-own-goal",this,
00049 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getBestAngleAwayFromOwnGoal);
00050
00051 engine.registerDecimalInputSymbol("angle.best-angle-away-from-own-goal-no-obstacles",this,
00052 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getBestAngleAwayFromOwnGoalNoObstacles);
00053
00054 engine.registerDecimalInputSymbol("angle.goal-kick-angle",this,
00055 (double (Xabsl2FunctionProvider::*)())&AngleSymbols::getGoalieGoalKickAngle);
00056
00057
00058 engine.registerEnumeratedOutputSymbol("angle.angle-shown-by-leds",(int*)&angleShownByLEDs);
00059
00060 int i;
00061 char s[256];
00062 for (i = 0; i < numberOfAngles; i++)
00063 {
00064 sprintf(s,"angle.");
00065 getXmlString(s+strlen(s),getAngleName((Angles)i));
00066 engine.registerEnumeratedOutputSymbolEnumElement("angle.angle-shown-by-leds",s,i);
00067 }
00068 }
00069
00070 void AngleSymbols::update()
00071 {
00072 calculateLocalisationBasedAngles();
00073 calculateVisionBasedAngles();
00074 calculateCombinedAngles();
00075 drawAngleShownByLeds();
00076 }
00077
00078
00079 double AngleSymbols::getAngleToCenterOfField() {return toDegrees(normalize(angles[angleToCenterOfField])); }
00080 double AngleSymbols::getAngleToOpponentGoal() {return toDegrees(normalize(angles[angleToOpponentGoal])); }
00081 double AngleSymbols::getAngleToPointBehindOpponentGoal() {return toDegrees(normalize(angles[angleToPointBehindOpponentGoal])); }
00082
00083
00084 double AngleSymbols::getBestAngleToOpponentGoal() {return toDegrees(normalize(angles[bestAngleToOpponentGoal])); }
00085 double AngleSymbols::getBestAngleToOpponentGoalNoObstacles() {return toDegrees(normalize(angles[bestAngleToOpponentGoalNoObstacles])); }
00086 double AngleSymbols::getBestAngleAwayFromOwnGoal() {return toDegrees(normalize(angles[bestAngleAwayFromOwnGoal])); }
00087 double AngleSymbols::getBestAngleAwayFromOwnGoalNoObstacles(){return toDegrees(normalize(angles[bestAngleAwayFromOwnGoalNoObstacles])); }
00088 double AngleSymbols::getGoalieGoalKickAngle() {return toDegrees(normalize(angles[goalieGoalKickAngle])); }
00089
00090 void AngleSymbols::calculateLocalisationBasedAngles()
00091 {
00092 angles[angleToCenterOfField] = Geometry::angleTo(robotPose, Vector2<double>(0.0,0.0));
00093
00094 angles[angleToLeftOpponentGoalPost] = Geometry::angleTo(robotPose, Vector2<double>(xPosOpponentGroundline,yPosLeftGoal));
00095 angles[angleToRightOpponentGoalPost] = Geometry::angleTo(robotPose, Vector2<double>(xPosOpponentGroundline,yPosRightGoal));
00096 if(angles[angleToLeftOpponentGoalPost] < angles[angleToRightOpponentGoalPost])
00097 {
00098 angles[angleToLeftOpponentGoalPost] += pi2;
00099 }
00100 angles[angleToOpponentGoal] = (angles[angleToLeftOpponentGoalPost] + angles[angleToRightOpponentGoalPost]) / 2.0;
00101
00102 angles[angleToLeftOpponentGoalCorner] = Geometry::angleTo(robotPose, Vector2<double>(xPosOpponentGoal,yPosLeftGoal));
00103 angles[angleToRightOpponentGoalCorner] = Geometry::angleTo(robotPose, Vector2<double>(xPosOpponentGoal,yPosRightGoal));
00104 if(angles[angleToLeftOpponentGoalCorner] < angles[angleToRightOpponentGoalCorner])
00105 {
00106 angles[angleToLeftOpponentGoalCorner] += pi2;
00107 }
00108 angles[angleToPointBehindOpponentGoal] = (angles[angleToLeftOpponentGoalCorner] + angles[angleToRightOpponentGoalCorner]) / 2.0;
00109 }
00110
00111 void AngleSymbols::calculateVisionBasedAngles()
00112 {
00113 angles[angleToFreePartOfOpponentGoal] = obstaclesModel.angleToFreePartOfGoal[ObstaclesModel::opponentGoal];
00114 }
00115
00116 void AngleSymbols::calculateCombinedAngles()
00117 {
00118
00119 if(obstaclesModel.angleToFreePartOfGoalWasDetermined[ObstaclesModel::opponentGoal])
00120 {
00121 angles[bestAngleToOpponentGoalNoObstacles] = angles[angleToFreePartOfOpponentGoal];
00122 }
00123 else
00124 {
00125 angles[bestAngleToOpponentGoalNoObstacles] = angles[angleToOpponentGoal];
00126 }
00127
00128 if(FieldDimensions::distanceToOpponentPenaltyArea(robotPose.translation) > 300)
00129 {
00130 int distanceToNextTeammate = 10000;
00131 double angleToNextTeammate = 0;
00132 bool foundTeammate = false;
00133
00134 for(int i = 0; i < playerPoseCollection.numberOfOwnPlayers; i++)
00135 {
00136 PlayerPose currentPose = playerPoseCollection.getOwnPlayerPose(i);
00137 int currentDistance = (int)((currentPose.getPose().translation - robotPose.translation).abs());
00138 double currentAngle = normalize(Geometry::angleTo(robotPose, currentPose.getPose().translation));
00139
00140 if(currentDistance < distanceToNextTeammate)
00141 {
00142 foundTeammate = true;
00143 angleToNextTeammate = currentAngle;
00144 distanceToNextTeammate = currentDistance;
00145 }
00146 }
00147
00148
00149 double leftAngleToOpponentGoal = obstaclesModel.getAngleOfNextFreeSectorLeft(pi/8.0, angles[bestAngleToOpponentGoalNoObstacles], 600);
00150 double rightAngleToOpponentGoal = obstaclesModel.getAngleOfNextFreeSectorRight(pi/8.0, angles[bestAngleToOpponentGoalNoObstacles], 600);
00151
00152 if(foundTeammate &&
00153 fabs(
00154 fabs(normalize(angles[bestAngleToOpponentGoalNoObstacles] - leftAngleToOpponentGoal)) -
00155 fabs(normalize(angles[bestAngleToOpponentGoalNoObstacles] - rightAngleToOpponentGoal))
00156 )
00157 < fromDegrees(20) )
00158 {
00159 if(angleToNextTeammate > 0) angles[bestAngleToOpponentGoal] = leftAngleToOpponentGoal;
00160 else angles[bestAngleToOpponentGoal] = rightAngleToOpponentGoal;
00161 }
00162 else
00163 {
00164 if(
00165 fabs(normalize(angles[bestAngleToOpponentGoalNoObstacles] - leftAngleToOpponentGoal)) <
00166 fabs(normalize(angles[bestAngleToOpponentGoalNoObstacles] - rightAngleToOpponentGoal))
00167 ) angles[bestAngleToOpponentGoal] = leftAngleToOpponentGoal;
00168 else angles[bestAngleToOpponentGoal] = rightAngleToOpponentGoal;
00169 }
00170
00171 if(fabs(angles[bestAngleToOpponentGoal] - angles[bestAngleToOpponentGoalNoObstacles]) > fromDegrees(70))
00172 {
00173 angles[bestAngleToOpponentGoal] = angles[bestAngleToOpponentGoalNoObstacles];
00174 }
00175 }
00176 else
00177 {
00178 angles[bestAngleToOpponentGoal] = angles[bestAngleToOpponentGoalNoObstacles];
00179 }
00180
00181
00182 if(obstaclesModel.angleToFreePartOfGoalWasDetermined[ObstaclesModel::ownGoal])
00183 {
00184 angles[bestAngleAwayFromOwnGoalNoObstacles] = obstaclesModel.angleToFreePartOfGoal[ObstaclesModel::ownGoal] + pi;
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195 }
00196 else
00197 {
00198 double angleToLeftOwnGoalPost = Geometry::angleTo(robotPose, Vector2<double>(xPosOwnGroundline,yPosLeftGoal));
00199 double angleToRightOwnGoalPost = Geometry::angleTo(robotPose, Vector2<double>(xPosOwnGroundline,yPosRightGoal));
00200
00201 if(angleToLeftOwnGoalPost < angleToRightOwnGoalPost)
00202 {
00203 angleToLeftOwnGoalPost += pi2;
00204 }
00205 angles[bestAngleAwayFromOwnGoalNoObstacles] = (angleToLeftOwnGoalPost + angleToRightOwnGoalPost) / 2.0;
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222 }
00223
00224 if(
00225 robotPose.translation.y > yPosLeftSideline - 350 ||
00226 robotPose.translation.y < yPosRightSideline + 350
00227 )
00228 {
00229 angles[bestAngleAwayFromOwnGoalNoObstacles] = normalize(-robotPose.getAngle());
00230 }
00231
00232 angles[bestAngleAwayFromOwnGoal] = angles[bestAngleAwayFromOwnGoalNoObstacles];
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315 angles[goalieGoalKickAngle] = -robotPose.getAngle();
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335 }
00336
00337 double AngleSymbols::getAngle(Angles id)
00338 {
00339 return angles[id];
00340 }
00341
00342 void AngleSymbols::drawAngleShownByLeds()
00343 {
00344 LINE(behavior_kickAngles,
00345 robotPose.getPose().translation.x,
00346 robotPose.getPose().translation.y,
00347 robotPose.getPose().translation.x + cos(angles[angleShownByLEDs] + robotPose.getAngle()) * 1500,
00348 robotPose.getPose().translation.y + sin(angles[angleShownByLEDs] + robotPose.getAngle()) * 1500,
00349 30, Drawings::ps_solid, Drawings::light_gray
00350 );
00351
00352 DEBUG_DRAWING_FINISHED(behavior_kickAngles);
00353 }
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366