#include "Tools/Math/Pose2D.h"
#include "Representations/Perception/CameraMatrix.h"
#include "Representations/Perception/CameraInfo.h"
#include "Representations/Cognition/RobotPose.h"
#include "Tools/Actorics/RobotDimensions.h"
Include dependency graph for Geometry.h:

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Go to the source code of this file.
Classes | |
| class | Geometry |
| The class Geometry defines representations for geometric objects and Methods for calculations with such object. More... | |
| struct | Geometry::Circle |
| Defines a circle by its center and its radius. More... | |
| struct | Geometry::Line |
| Defines a line by two vectors. More... | |
| struct | Geometry::PixeledLine |
| class | Geometry::SetOfPoints |
| struct | Geometry::CorrectedCoords |
| A radial distortion correction look-up table element. More... | |
Definition in file Geometry.h.
1.3.6