abs() const | Vector3< double > | [inline] |
body | SinglePSDPercept | |
frameNumber | SinglePSDPercept | |
isValid | SinglePSDPercept | |
neckTilt | SinglePSDPercept | |
normalize(doublelen) | Vector3< double > | [inline] |
normalize() | Vector3< double > | [inline] |
operator *(const Vector3< double > &other) const | Vector3< double > | [inline] |
operator *(const double &factor) const | Vector3< double > | [inline] |
operator *=(const double &factor) | Vector3< double > | [inline] |
operator!=(const Vector3< double > &other) const | Vector3< double > | [inline] |
operator+(const Vector3< double > &other) const | Vector3< double > | [inline] |
operator+=(const Vector3< double > &other) | Vector3< double > | [inline] |
operator-(const Vector3< double > &other) const | Vector3< double > | [inline] |
operator-=(const Vector3< double > &other) | Vector3< double > | [inline] |
operator/(const double &factor) const | Vector3< double > | [inline] |
operator/=(const double &factor) | Vector3< double > | [inline] |
operator=(const Vector3< double > &other) | Vector3< double > | [inline] |
operator==(const Vector3< double > &other) const | Vector3< double > | [inline] |
operator[](int i) | Vector3< double > | [inline] |
operator^(const Vector3< double > &other) | Vector3< double > | [inline] |
operator^=(const Vector3< double > &other) | Vector3< double > | [inline] |
setFrameNumber(unsigned long frameNumber) | SinglePSDPercept | [inline] |
SinglePSDPercept() | SinglePSDPercept | |
tooFarAway | SinglePSDPercept | |
Vector3() | Vector3< double > | [inline] |
Vector3(doublex, doubley, doublez) | Vector3< double > | [inline] |
Vector3(const Vector3< double > &other) | Vector3< double > | [inline] |
x | Vector3< double > | |
y | Vector3< double > | |
z | Vector3< double > | |
~SinglePSDPercept() | SinglePSDPercept | |