add(const ConditionalBoundary &b) | ConditionalBoundary | [inline] |
Boundary< double >::add(const Vector2< double > &p) | Boundary< double > | [inline] |
Boundary< double >::add(const Boundary< double > &b) | Boundary< double > | [inline] |
addX(const double px, bool isOnBorder) | ConditionalBoundary | [inline] |
addY(const double py, bool isOnBorder) | ConditionalBoundary | [inline] |
angle | Goal | |
angleValidity | Goal | |
Boundary() | Boundary< double > | [inline] |
Boundary(doublemin, doublemax) | Boundary< double > | [inline] |
color | Goal | |
ConditionalBoundary() | ConditionalBoundary | [inline] |
distance | Goal | |
distanceValidity | Goal | |
isInside(const Vector2< double > &p) const | Boundary< double > | [inline] |
isOnBorder(const double &border) const | ConditionalBoundary | [inline] |
leftPost | Goal | |
rightPost | Goal | |
rotation | Goal | |
x | Boundary< double > | |
y | Boundary< double > |