| add(const ConditionalBoundary &b) | ConditionalBoundary | [inline] |
| Boundary< double >::add(const Vector2< double > &p) | Boundary< double > | [inline] |
| Boundary< double >::add(const Boundary< double > &b) | Boundary< double > | [inline] |
| addX(const double px, bool isOnBorder) | ConditionalBoundary | [inline] |
| addY(const double py, bool isOnBorder) | ConditionalBoundary | [inline] |
| angle | Goal | |
| angleValidity | Goal | |
| Boundary() | Boundary< double > | [inline] |
| Boundary(doublemin, doublemax) | Boundary< double > | [inline] |
| color | Goal | |
| ConditionalBoundary() | ConditionalBoundary | [inline] |
| distance | Goal | |
| distanceValidity | Goal | |
| isInside(const Vector2< double > &p) const | Boundary< double > | [inline] |
| isOnBorder(const double &border) const | ConditionalBoundary | [inline] |
| leftPost | Goal | |
| rightPost | Goal | |
| rotation | Goal | |
| x | Boundary< double > | |
| y | Boundary< double > |
1.3.6