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00009 #ifndef __GameControlData_h_
00010 #define __GameControlData_h_
00011
00012 #include "RoboCupGameControlData.h"
00013 #include "Tools/Streams/InOut.h"
00014 #include "Tools/Player.h"
00015
00016
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00019
00020
00021
00022
00023
00024
00025
00026 class GlobalGameControlData
00027 {
00028 public:
00029
00030 GlobalGameControlData();
00031
00032
00033 enum Kickoff { kickoffRedTeam, kickoffBlueTeam } kickoff;
00034
00035
00036 enum State { initial = ROBOCUP_STATE_INITIAL,
00037 ready = ROBOCUP_STATE_READY,
00038 set = ROBOCUP_STATE_SET,
00039 playing = ROBOCUP_STATE_PLAYING,
00040 penalized = ROBOCUP_STATE_PENALIZED,
00041 finished = ROBOCUP_STATE_FINISHED
00042 } state;
00043
00044
00045 short redScore;
00046
00047
00048 short blueScore;
00049
00050
00051 enum Penalties {
00052 notPenalized = PENALTY_NONE,
00053 illegalDefender = PENALTY_ILLEGAL_DEFENDER,
00054 illegalDefanse = PENALTY_ILLEGAL_DEFENSE,
00055 obstruction = PENALTY_OBSTRUCTION,
00056 keeperCharge = PENALTY_KEEPER_CHARGE,
00057 playerCharge = PENALTY_FIELD_PLAYER_CHARGE,
00058 ballHolding = PENALTY_BALL_HOLDING,
00059 requestForPickup = PENALTY_REQ_FOR_PICKUP
00060 };
00061
00062
00063 Penalties penaltiesRedTeam[4];
00064
00065
00066 Penalties penaltiesBlueTeam[4];
00067 };
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00072
00073
00074
00075 In& operator>>(In& stream,GlobalGameControlData& globalGameControlData);
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00077
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00082
00083 Out& operator<<(Out& stream, const GlobalGameControlData& globalGameControlData);
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00090
00091
00092 class GameControlData
00093 {
00094 public:
00095
00096
00097
00098 GameControlData();
00099
00100
00101 RoboCupGameControlData data;
00102
00103
00104
00105
00106
00107 unsigned long timeStamp;
00108
00109
00110 static const char* getStateName(RState state)
00111 {
00112 switch (state)
00113 {
00114 case ROBOCUP_STATE_INITIAL: return "initial";
00115 case ROBOCUP_STATE_READY: return "ready";
00116 case ROBOCUP_STATE_SET: return "set";
00117 case ROBOCUP_STATE_PLAYING: return "playing";
00118 case ROBOCUP_STATE_PENALIZED: return "penalized";
00119 case ROBOCUP_STATE_FINISHED: return "finished";
00120 default: return "unknown state";
00121 }
00122 }
00123
00124
00125 static const char* getKickoffName(RKickOff kickoff)
00126 {
00127 switch (kickoff)
00128 {
00129 case ROBOCUP_KICKOFF_OWN: return "own";
00130 case ROBOCUP_KICKOFF_OPPONENT: return "opponent";
00131 case ROBOCUP_KICKOFF_INVALID: return "invalid";
00132 default: return "unknown kickoff";
00133 }
00134 }
00135
00136
00137 static const char* getTeamColorName(RTeamColor teamColor)
00138 {
00139 switch (teamColor)
00140 {
00141 case ROBOCUP_TEAMCOLOR_RED: return "red";
00142 case ROBOCUP_TEAMCOLOR_BLUE: return "blue";
00143 default: return "unknown color";
00144 }
00145 }
00146
00147
00148 static const char* getPenaltyName(RPenalty penalty)
00149 {
00150 switch (penalty)
00151 {
00152 case PENALTY_NONE: return "no penalty";
00153 case PENALTY_ILLEGAL_DEFENDER: return "illegal defender";
00154 case PENALTY_ILLEGAL_DEFENSE: return "illegal defense";
00155 case PENALTY_OBSTRUCTION: return "obstruction";
00156 case PENALTY_KEEPER_CHARGE: return "keeper charge";
00157 case PENALTY_FIELD_PLAYER_CHARGE: return "field player charge";
00158 case PENALTY_BALL_HOLDING: return "ball holding";
00159 case PENALTY_REQ_FOR_PICKUP: return "request for pick-up";
00160 default: return "unknown penalty";
00161 }
00162 }
00163
00164
00165
00166
00167
00168
00169 void translateFromGlobalGameControlData( const GlobalGameControlData& globalGameControlData,
00170 Player& player);
00171
00172
00173 bool operator == (const GameControlData& other);
00174
00175
00176 bool operator != (const GameControlData& other)
00177 {
00178 return ! (*this == other);
00179 }
00180 };
00181
00182
00183
00184
00185
00186
00187
00188
00189 In& operator>>(In& stream,GameControlData& gameControlData);
00190
00191
00192
00193
00194
00195
00196
00197 Out& operator<<(Out& stream, const GameControlData& gameControlData);
00198
00199 #endif //__GameControlData_h_
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