abs() const | Vector2< int > | [inline] |
angle() const | Vector2< int > | [inline] |
isBottom | CircleCalculation::BallPoint | |
normalize(intlen) | Vector2< int > | [inline] |
normalize() | Vector2< int > | [inline] |
operator *(const Vector2< int > &other) const | Vector2< int > | [inline] |
operator *(const int &factor) const | Vector2< int > | [inline] |
operator *=(const int &factor) | Vector2< int > | [inline] |
operator!=(const Vector2< int > &other) const | Vector2< int > | [inline] |
operator+(const Vector2< int > &other) const | Vector2< int > | [inline] |
operator+=(const Vector2< int > &other) | Vector2< int > | [inline] |
operator-(const Vector2< int > &other) const | Vector2< int > | [inline] |
operator-() const | Vector2< int > | [inline] |
operator-=(const Vector2< int > &other) | Vector2< int > | [inline] |
operator/(const int &factor) const | Vector2< int > | [inline] |
operator/=(const int &factor) | Vector2< int > | [inline] |
operator=(const Vector2< int > &other) | Vector2< int > | [inline] |
operator==(const Vector2< int > &other) const | Vector2< int > | [inline] |
operator[](int i) | Vector2< int > | [inline] |
rotateLeft() | Vector2< int > | [inline] |
rotateRight() | Vector2< int > | [inline] |
transpose() | Vector2< int > | [inline] |
Vector2() | Vector2< int > | [inline] |
Vector2(intx, inty) | Vector2< int > | [inline] |
Vector2(const Vector2< int > &other) | Vector2< int > | [inline] |
x | Vector2< int > | |
y | Vector2< int > |