| abs() const | Vector2< int > | [inline] |
| angle() const | Vector2< int > | [inline] |
| isBottom | CircleCalculation::BallPoint | |
| normalize(intlen) | Vector2< int > | [inline] |
| normalize() | Vector2< int > | [inline] |
| operator *(const Vector2< int > &other) const | Vector2< int > | [inline] |
| operator *(const int &factor) const | Vector2< int > | [inline] |
| operator *=(const int &factor) | Vector2< int > | [inline] |
| operator!=(const Vector2< int > &other) const | Vector2< int > | [inline] |
| operator+(const Vector2< int > &other) const | Vector2< int > | [inline] |
| operator+=(const Vector2< int > &other) | Vector2< int > | [inline] |
| operator-(const Vector2< int > &other) const | Vector2< int > | [inline] |
| operator-() const | Vector2< int > | [inline] |
| operator-=(const Vector2< int > &other) | Vector2< int > | [inline] |
| operator/(const int &factor) const | Vector2< int > | [inline] |
| operator/=(const int &factor) | Vector2< int > | [inline] |
| operator=(const Vector2< int > &other) | Vector2< int > | [inline] |
| operator==(const Vector2< int > &other) const | Vector2< int > | [inline] |
| operator[](int i) | Vector2< int > | [inline] |
| rotateLeft() | Vector2< int > | [inline] |
| rotateRight() | Vector2< int > | [inline] |
| transpose() | Vector2< int > | [inline] |
| Vector2() | Vector2< int > | [inline] |
| Vector2(intx, inty) | Vector2< int > | [inline] |
| Vector2(const Vector2< int > &other) | Vector2< int > | [inline] |
| x | Vector2< int > | |
| y | Vector2< int > |
1.3.6