conc(const Pose2D &other) | Pose2D | [inline] |
fromAngle(const double a) | Pose2D | [inline] |
getAngle() const | Pose2D | [inline] |
getCos() const | Pose2D | [inline] |
getSin() const | Pose2D | [inline] |
minusDiff(const Pose2D &diff) const | Pose2D | [inline] |
operator *(const Vector2< double > &point) const | Pose2D | [inline] |
operator!=(const Pose2D &other) const | Pose2D | [inline] |
operator+(const Pose2D &other) const | Pose2D | [inline] |
operator+=(const Pose2D &other) | Pose2D | [inline] |
operator-(const Pose2D &other) const | Pose2D | [inline] |
operator-=(const Pose2D &other) | Pose2D | [inline] |
operator=(const Pose2D &other) | Pose2D | [inline] |
operator==(const Pose2D &other) const | Pose2D | [inline] |
Pose2D() | Pose2D | [inline] |
Pose2D(const double rot, const Vector2< double > &trans) | Pose2D | [inline] |
Pose2D(const double rot, const double x, const double y) | Pose2D | [inline] |
Pose2D(const double rot) | Pose2D | [inline] |
Pose2D(const Vector2< double > &trans) | Pose2D | [inline] |
Pose2D(const Vector2< int > &trans) | Pose2D | [inline] |
Pose2D(const double x, const double y) | Pose2D | [inline] |
Pose2D(const Pose2D &other) | Pose2D | [inline] |
random(const Range< double > &x, const Range< double > &y, const Range< double > &angle) | Pose2D | [inline, static] |
rotate(const double angle) | Pose2D | [inline] |
rotation | Pose2D | |
translate(const Vector2< double > &trans) | Pose2D | [inline] |
translate(const double x, const double y) | Pose2D | [inline] |
translation | Pose2D |