getOpponentPlayerPose(int index) const | PlayerPoseCollection | [inline] |
getOwnPlayerPose(int index) const | PlayerPoseCollection | [inline] |
numberOfOpponentPlayers | PlayerPoseCollection | |
numberOfOwnPlayers | PlayerPoseCollection | |
operator<<(Out &stream, const PlayerPoseCollection &playerPoseCollection) | PlayerPoseCollection | [friend] |
operator=(const PlayerPoseCollection &other) | PlayerPoseCollection | |
operator>>(In &stream, PlayerPoseCollection &playerPoseCollection) | PlayerPoseCollection | [friend] |
opponentPlayerPoses | PlayerPoseCollection | [protected] |
ownPlayerPoses | PlayerPoseCollection | [protected] |
PlayerPoseCollection() | PlayerPoseCollection | |
PlayerPoseCollection(PlayerPoseCollection &other) | PlayerPoseCollection | |
setOpponentPlayerPose(int index, const PlayerPose &pose) | PlayerPoseCollection | [inline] |
setOpponentPlayerPose(int index, const double &x, const double &y, const double &rotation) | PlayerPoseCollection | [inline] |
setOpponentPlayerPose(int index, const double &x, const double &y, const double &rotation, const double &validity) | PlayerPoseCollection | [inline] |
setOwnPlayerPose(int index, const PlayerPose &pose) | PlayerPoseCollection | [inline] |
setOwnPlayerPose(int index, const double &x, const double &y, const double &rotation) | PlayerPoseCollection | [inline] |
setOwnPlayerPose(int index, const double &x, const double &y, const double &rotation, const double &validity) | PlayerPoseCollection | [inline] |
~PlayerPoseCollection() | PlayerPoseCollection | |