| getOpponentPlayerPose(int index) const | PlayerPoseCollection | [inline] |
| getOwnPlayerPose(int index) const | PlayerPoseCollection | [inline] |
| numberOfOpponentPlayers | PlayerPoseCollection | |
| numberOfOwnPlayers | PlayerPoseCollection | |
| operator<<(Out &stream, const PlayerPoseCollection &playerPoseCollection) | PlayerPoseCollection | [friend] |
| operator=(const PlayerPoseCollection &other) | PlayerPoseCollection | |
| operator>>(In &stream, PlayerPoseCollection &playerPoseCollection) | PlayerPoseCollection | [friend] |
| opponentPlayerPoses | PlayerPoseCollection | [protected] |
| ownPlayerPoses | PlayerPoseCollection | [protected] |
| PlayerPoseCollection() | PlayerPoseCollection | |
| PlayerPoseCollection(PlayerPoseCollection &other) | PlayerPoseCollection | |
| setOpponentPlayerPose(int index, const PlayerPose &pose) | PlayerPoseCollection | [inline] |
| setOpponentPlayerPose(int index, const double &x, const double &y, const double &rotation) | PlayerPoseCollection | [inline] |
| setOpponentPlayerPose(int index, const double &x, const double &y, const double &rotation, const double &validity) | PlayerPoseCollection | [inline] |
| setOwnPlayerPose(int index, const PlayerPose &pose) | PlayerPoseCollection | [inline] |
| setOwnPlayerPose(int index, const double &x, const double &y, const double &rotation) | PlayerPoseCollection | [inline] |
| setOwnPlayerPose(int index, const double &x, const double &y, const double &rotation, const double &validity) | PlayerPoseCollection | [inline] |
| ~PlayerPoseCollection() | PlayerPoseCollection | |