| cosAngle | PlayerPose | [private] |
| frameNumber | PlayerPose | |
| getCosAngle() const | PlayerPose | [inline] |
| getPlayerNumber() const | PlayerPose | [inline] |
| getPlayerNumberAsInt() const | PlayerPose | [inline] |
| getPose() const | PlayerPose | [inline] |
| getSigmaMaj() const | PlayerPose | [inline] |
| getSigmaMin() const | PlayerPose | [inline] |
| getSinAngle() const | PlayerPose | [inline] |
| getSpeed() const | PlayerPose | [inline] |
| getValidity() const | PlayerPose | [inline] |
| operator=(const PlayerPose &other) | PlayerPose | |
| playerNumber | PlayerPose | [private] |
| PlayerPose() | PlayerPose | [inline] |
| PlayerPose(const PlayerPose &other) | PlayerPose | [inline] |
| pose | PlayerPose | [private] |
| setCosAngle(const double cos) | PlayerPose | [inline] |
| setFrameNumber(unsigned long frameNumber) | PlayerPose | [inline] |
| setPlayerNumber(const Player::playerNumber n) | PlayerPose | [inline] |
| setPose(const Pose2D &p) | PlayerPose | [inline] |
| setPose(const double &x, const double &y, const double &rotation) | PlayerPose | [inline] |
| setSigmaMaj(const double sigma) | PlayerPose | [inline] |
| setSigmaMin(const double sigma) | PlayerPose | [inline] |
| setSinAngle(const double sin) | PlayerPose | [inline] |
| setSpeed(const double &_speed) | PlayerPose | [inline] |
| setValidity(const double &v) | PlayerPose | [inline] |
| sigmaMaj | PlayerPose | [private] |
| sigmaMin | PlayerPose | [private] |
| sinAngle | PlayerPose | [private] |
| speed | PlayerPose | [private] |
| validity | PlayerPose | [private] |
| ~PlayerPose() | PlayerPose | [inline] |
1.3.6