cosAngle | PlayerPose | [private] |
frameNumber | PlayerPose | |
getCosAngle() const | PlayerPose | [inline] |
getPlayerNumber() const | PlayerPose | [inline] |
getPlayerNumberAsInt() const | PlayerPose | [inline] |
getPose() const | PlayerPose | [inline] |
getSigmaMaj() const | PlayerPose | [inline] |
getSigmaMin() const | PlayerPose | [inline] |
getSinAngle() const | PlayerPose | [inline] |
getSpeed() const | PlayerPose | [inline] |
getValidity() const | PlayerPose | [inline] |
operator=(const PlayerPose &other) | PlayerPose | |
playerNumber | PlayerPose | [private] |
PlayerPose() | PlayerPose | [inline] |
PlayerPose(const PlayerPose &other) | PlayerPose | [inline] |
pose | PlayerPose | [private] |
setCosAngle(const double cos) | PlayerPose | [inline] |
setFrameNumber(unsigned long frameNumber) | PlayerPose | [inline] |
setPlayerNumber(const Player::playerNumber n) | PlayerPose | [inline] |
setPose(const Pose2D &p) | PlayerPose | [inline] |
setPose(const double &x, const double &y, const double &rotation) | PlayerPose | [inline] |
setSigmaMaj(const double sigma) | PlayerPose | [inline] |
setSigmaMin(const double sigma) | PlayerPose | [inline] |
setSinAngle(const double sin) | PlayerPose | [inline] |
setSpeed(const double &_speed) | PlayerPose | [inline] |
setValidity(const double &v) | PlayerPose | [inline] |
sigmaMaj | PlayerPose | [private] |
sigmaMin | PlayerPose | [private] |
sinAngle | PlayerPose | [private] |
speed | PlayerPose | [private] |
validity | PlayerPose | [private] |
~PlayerPose() | PlayerPose | [inline] |