| CameraMatrix(const Pose3D pose) | CameraMatrix |  [inline] | 
| CameraMatrix() | CameraMatrix |  [inline] | 
| conc(const Pose3D &other) | Pose3D |  [inline] | 
| frameNumber | CameraMatrix | |
| invert() const | Pose3D |  [inline] | 
| isValid | CameraMatrix | |
| operator *(const Vector3< double > &point) const | Pose3D |  [inline] | 
| operator!=(const Pose3D &other) const | Pose3D |  [inline] | 
| operator=(const Pose3D &other) | Pose3D |  [inline] | 
| operator==(const Pose3D &other) const | Pose3D |  [inline] | 
| Pose3D() | Pose3D |  [inline] | 
| Pose3D(const RotationMatrix &rot, const Vector3< double > &trans) | Pose3D |  [inline] | 
| Pose3D(const RotationMatrix &rot) | Pose3D |  [inline] | 
| Pose3D(const Vector3< double > &trans) | Pose3D |  [inline] | 
| Pose3D(const double x, const double y, const double z) | Pose3D |  [inline] | 
| Pose3D(const Pose3D &other) | Pose3D |  [inline] | 
| rotate(const RotationMatrix &rot) | Pose3D |  [inline] | 
| rotateX(const double angle) | Pose3D |  [inline] | 
| rotateY(const double angle) | Pose3D |  [inline] | 
| rotateZ(const double angle) | Pose3D |  [inline] | 
| rotation | Pose3D | |
| setFrameNumber(unsigned long frameNumber) | CameraMatrix |  [inline] | 
| translate(const Vector3< double > &trans) | Pose3D |  [inline] | 
| translate(const double x, const double y, const double z) | Pose3D |  [inline] | 
| translation | Pose3D | 
 
1.3.6