| add(Vector2< double > anglesToCenter, double ballRadiusAsAngle, Vector3< double > translationOfCamera, bool isCameraMatrixValid) | BallPercept | |
| add(CameraInfo cameraInfo, Vector2< int > ballCenter, double ballRadiusInPixel, Vector2< double > anglesToCenter, double ballRadiusAsAngle, Vector3< double > translationOfCamera, bool isCameraMatrixValid) | BallPercept | |
| anglesToCenter | BallPercept | |
| ballCenter | BallPercept | |
| BallPercept() | BallPercept | [inline] |
| BallPercept(const BallPercept &other) | BallPercept | [inline] |
| ballRadiusAsAngle | BallPercept | |
| ballRadiusInPixel | BallPercept | |
| ballWasSeen | BallPercept | |
| cameraInfo | BallPercept | |
| checkOffset(Vector2< double > &offset) const | BallPercept | [inline, private] |
| frameNumber | BallPercept | |
| getAngle() const | BallPercept | |
| getAngleBearingBased() const | BallPercept | |
| getAngleIntrinsicBased() const | BallPercept | |
| getAngleSizeBased() const | BallPercept | |
| getDistance() const | BallPercept | |
| getDistanceBearingBased() const | BallPercept | |
| getDistanceIntrinsicBased() const | BallPercept | |
| getDistanceSizeBased() const | BallPercept | |
| getOffset(Vector2< double > &offset) const | BallPercept | |
| getOffsetBearingBased(Vector2< double > &offset) const | BallPercept | |
| getOffsetIntrinsic(Vector2< double > &offset) const | BallPercept | |
| getOffsetSizeBased(Vector2< double > &offset) const | BallPercept | |
| isCameraMatrixValid | BallPercept | |
| operator=(const BallPercept &other) | BallPercept | |
| reset(unsigned long frameNumber) | BallPercept | [inline] |
| translationOfCamera | BallPercept | |