add(Vector2< double > anglesToCenter, double ballRadiusAsAngle, Vector3< double > translationOfCamera, bool isCameraMatrixValid) | BallPercept | |
add(CameraInfo cameraInfo, Vector2< int > ballCenter, double ballRadiusInPixel, Vector2< double > anglesToCenter, double ballRadiusAsAngle, Vector3< double > translationOfCamera, bool isCameraMatrixValid) | BallPercept | |
anglesToCenter | BallPercept | |
ballCenter | BallPercept | |
BallPercept() | BallPercept | [inline] |
BallPercept(const BallPercept &other) | BallPercept | [inline] |
ballRadiusAsAngle | BallPercept | |
ballRadiusInPixel | BallPercept | |
ballWasSeen | BallPercept | |
cameraInfo | BallPercept | |
checkOffset(Vector2< double > &offset) const | BallPercept | [inline, private] |
frameNumber | BallPercept | |
getAngle() const | BallPercept | |
getAngleBearingBased() const | BallPercept | |
getAngleIntrinsicBased() const | BallPercept | |
getAngleSizeBased() const | BallPercept | |
getDistance() const | BallPercept | |
getDistanceBearingBased() const | BallPercept | |
getDistanceIntrinsicBased() const | BallPercept | |
getDistanceSizeBased() const | BallPercept | |
getOffset(Vector2< double > &offset) const | BallPercept | |
getOffsetBearingBased(Vector2< double > &offset) const | BallPercept | |
getOffsetIntrinsic(Vector2< double > &offset) const | BallPercept | |
getOffsetSizeBased(Vector2< double > &offset) const | BallPercept | |
isCameraMatrixValid | BallPercept | |
operator=(const BallPercept &other) | BallPercept | |
reset(unsigned long frameNumber) | BallPercept | [inline] |
translationOfCamera | BallPercept | |