adjoint() const | Matrix3x3< double > | [inline] |
c | Matrix3x3< double > | |
det() const | Matrix3x3< double > | [inline] |
det2(doublea, doubleb, doublec, doubled) | Matrix3x3< double > | [inline, static] |
fromKardanRPY(const double yaw, const double pitch, const double roll) | RotationMatrix | |
getRotationX(const double angle) | RotationMatrix | [inline, static] |
getRotationY(const double angle) | RotationMatrix | [inline, static] |
getRotationZ(const double angle) | RotationMatrix | [inline, static] |
getXAngle() const | RotationMatrix | |
getYAngle() const | RotationMatrix | |
getZAngle() const | RotationMatrix | |
invert() | RotationMatrix | [inline] |
Matrix3x3< double >::invert() const | Matrix3x3< double > | [inline] |
Matrix3x3() | Matrix3x3< double > | [inline] |
Matrix3x3(const Vector3< double > &c0, const Vector3< double > &c1, const Vector3< double > &c2) | Matrix3x3< double > | [inline] |
Matrix3x3(const Matrix3x3< double > &other) | Matrix3x3< double > | [inline] |
operator *(const Vector3< double > &vector) const | Matrix3x3< double > | [inline] |
operator *(const Matrix3x3< double > &other) const | Matrix3x3< double > | [inline] |
operator *(const double &factor) const | Matrix3x3< double > | [inline] |
operator *=(const Matrix3x3< double > &other) | Matrix3x3< double > | [inline] |
operator *=(const double &factor) | Matrix3x3< double > | [inline] |
operator!=(const Matrix3x3< double > &other) const | Matrix3x3< double > | [inline] |
operator/(const double &factor) const | Matrix3x3< double > | [inline] |
operator/=(const double &factor) | Matrix3x3< double > | [inline] |
operator=(const Matrix3x3< double > &other) | RotationMatrix | [inline] |
operator==(const Matrix3x3< double > &other) const | Matrix3x3< double > | [inline] |
operator[](int i) | Matrix3x3< double > | [inline] |
rotateX(const double angle) | RotationMatrix | |
rotateY(const double angle) | RotationMatrix | |
rotateZ(const double angle) | RotationMatrix | |
RotationMatrix() | RotationMatrix | [inline] |
RotationMatrix(const Vector3< double > &c0, const Vector3< double > &c1, const Vector3< double > &c2) | RotationMatrix | [inline] |
RotationMatrix(const Matrix3x3< double > &other) | RotationMatrix | [inline] |
transpose() const | Matrix3x3< double > | [inline] |