| adjoint() const | Matrix3x3< double > | [inline] |
| c | Matrix3x3< double > | |
| det() const | Matrix3x3< double > | [inline] |
| det2(doublea, doubleb, doublec, doubled) | Matrix3x3< double > | [inline, static] |
| fromKardanRPY(const double yaw, const double pitch, const double roll) | RotationMatrix | |
| getRotationX(const double angle) | RotationMatrix | [inline, static] |
| getRotationY(const double angle) | RotationMatrix | [inline, static] |
| getRotationZ(const double angle) | RotationMatrix | [inline, static] |
| getXAngle() const | RotationMatrix | |
| getYAngle() const | RotationMatrix | |
| getZAngle() const | RotationMatrix | |
| invert() | RotationMatrix | [inline] |
| Matrix3x3< double >::invert() const | Matrix3x3< double > | [inline] |
| Matrix3x3() | Matrix3x3< double > | [inline] |
| Matrix3x3(const Vector3< double > &c0, const Vector3< double > &c1, const Vector3< double > &c2) | Matrix3x3< double > | [inline] |
| Matrix3x3(const Matrix3x3< double > &other) | Matrix3x3< double > | [inline] |
| operator *(const Vector3< double > &vector) const | Matrix3x3< double > | [inline] |
| operator *(const Matrix3x3< double > &other) const | Matrix3x3< double > | [inline] |
| operator *(const double &factor) const | Matrix3x3< double > | [inline] |
| operator *=(const Matrix3x3< double > &other) | Matrix3x3< double > | [inline] |
| operator *=(const double &factor) | Matrix3x3< double > | [inline] |
| operator!=(const Matrix3x3< double > &other) const | Matrix3x3< double > | [inline] |
| operator/(const double &factor) const | Matrix3x3< double > | [inline] |
| operator/=(const double &factor) | Matrix3x3< double > | [inline] |
| operator=(const Matrix3x3< double > &other) | RotationMatrix | [inline] |
| operator==(const Matrix3x3< double > &other) const | Matrix3x3< double > | [inline] |
| operator[](int i) | Matrix3x3< double > | [inline] |
| rotateX(const double angle) | RotationMatrix | |
| rotateY(const double angle) | RotationMatrix | |
| rotateZ(const double angle) | RotationMatrix | |
| RotationMatrix() | RotationMatrix | [inline] |
| RotationMatrix(const Vector3< double > &c0, const Vector3< double > &c1, const Vector3< double > &c2) | RotationMatrix | [inline] |
| RotationMatrix(const Matrix3x3< double > &other) | RotationMatrix | [inline] |
| transpose() const | Matrix3x3< double > | [inline] |