conc(const Pose3D &other) | Pose3D | [inline] |
invert() const | Pose3D | [inline] |
operator *(const Vector3< double > &point) const | Pose3D | [inline] |
operator!=(const Pose3D &other) const | Pose3D | [inline] |
operator=(const Pose3D &other) | Pose3D | [inline] |
operator==(const Pose3D &other) const | Pose3D | [inline] |
Pose3D() | Pose3D | [inline] |
Pose3D(const RotationMatrix &rot, const Vector3< double > &trans) | Pose3D | [inline] |
Pose3D(const RotationMatrix &rot) | Pose3D | [inline] |
Pose3D(const Vector3< double > &trans) | Pose3D | [inline] |
Pose3D(const double x, const double y, const double z) | Pose3D | [inline] |
Pose3D(const Pose3D &other) | Pose3D | [inline] |
rotate(const RotationMatrix &rot) | Pose3D | [inline] |
rotateX(const double angle) | Pose3D | [inline] |
rotateY(const double angle) | Pose3D | [inline] |
rotateZ(const double angle) | Pose3D | [inline] |
rotation | Pose3D | |
translate(const Vector3< double > &trans) | Pose3D | [inline] |
translate(const double x, const double y, const double z) | Pose3D | [inline] |
translation | Pose3D |