addAbsVector(const PfVec &vec) | PfPose | [inline] |
addVector(const PfVec &vec) | PfPose | [inline] |
getAngleTo(const PfVec &p) const | PfPose | [inline] |
getRelativeVectorTo(const PfVec &p) const | PfPose | [inline] |
hasProbabilityDistribution | PfPose | |
init() | PfPose | [inline] |
normRotation() | PfPose | [inline] |
operator=(const PfPose &p) | PfPose | [inline] |
PfPose() | PfPose | [inline] |
PfPose(const PfPose &p) | PfPose | [inline] |
pos | PfPose | |
probability | PfPose | |
probabilityDistribution | PfPose | |
rotateAround(const PfVec &position, double angle) | PfPose | [inline] |
rotation | PfPose | |
setPoseFromSamples() | PfPose | [inline] |
speed | PfPose | |
~PfPose() | PfPose | [inline] |