| addAbsVector(const PfVec &vec) | PfPose | [inline] |
| addVector(const PfVec &vec) | PfPose | [inline] |
| getAngleTo(const PfVec &p) const | PfPose | [inline] |
| getRelativeVectorTo(const PfVec &p) const | PfPose | [inline] |
| hasProbabilityDistribution | PfPose | |
| init() | PfPose | [inline] |
| normRotation() | PfPose | [inline] |
| operator=(const PfPose &p) | PfPose | [inline] |
| PfPose() | PfPose | [inline] |
| PfPose(const PfPose &p) | PfPose | [inline] |
| pos | PfPose | |
| probability | PfPose | |
| probabilityDistribution | PfPose | |
| rotateAround(const PfVec &position, double angle) | PfPose | [inline] |
| rotation | PfPose | |
| setPoseFromSamples() | PfPose | [inline] |
| speed | PfPose | |
| ~PfPose() | PfPose | [inline] |
1.3.6