addBallPercept(const Image &image, const CameraInfo &bwCameraInfo, const ColorTable &colorTable, const CameraMatrix &cameraMatrix, const CameraMatrix &prevCameraMatrix, const Vector2< int > ¢er, double radius, BallPercept &ballPercept) | GT2004BallSpecialist | [private] |
checkIfPointsAreInsideBall(const BallPointList &ballPoints, Vector2< int > ¢er, double radius) | GT2004BallSpecialist | [private] |
colorCorrector | GT2004BallSpecialist | [private] |
createBallPerceptLevenbergMarquardt(const BallPointList &ballPoints, Vector2< int > ¢er, double &radius) | GT2004BallSpecialist | [private] |
findEndOfBall(const Image &image, const CameraInfo &bwCameraInfo, const ColorTable &colorTable, const BallPoint &start, const Vector2< int > &step, BallPoint &destination, int &countAmbiguous, int &countOrange, int &maxOrangePerLine, int &countPixel) | GT2004BallSpecialist | [private] |
getSimilarityToOrange(unsigned char y, unsigned char u, unsigned char v) | GT2004BallSpecialist | [inline] |
GT2004BallSpecialist(const ColorCorrector &colorCorrector) | GT2004BallSpecialist | |
scanForBallPoints(const Image &image, const CameraInfo &bwCameraInfo, const ColorTable &colorTable, int x, int y, BallPointList &ballPoints, int &countAmbiguous, int &countOrange, int &maxOrangePerLine, int &countPixel) | GT2004BallSpecialist | [private] |
searchBall(const Image &image, const ColorTable &colorTable, const CameraMatrix &cameraMatrix, const CameraMatrix &prevCameraMatrix, int x, int y, BallPercept &ballPercept) | GT2004BallSpecialist | |