addBallPoint(int set, int x, int y, bool isBottom) | CircleCalculation | |
ballPoints | CircleCalculation | [private] |
createCircle(int set, Geometry::Circle &circle) | CircleCalculation | |
cutMiddlePerpendiculars(Vector2< int > &v1, Vector2< int > &v2, Vector2< int > &v3) const | CircleCalculation | [private] |
getBoundary(Boundary< int > &ballBoundary, int set) | CircleCalculation | |
getNumberOfBallPoints(int set) | CircleCalculation | |
init() | CircleCalculation | |
maxNumberOfBallPoints enum value | CircleCalculation | [private] |
numberOfBallPoints | CircleCalculation | [private] |
numberOfBallPointSets enum value | CircleCalculation | [private] |
paintBallPoints(int set, int minIndex, int drawingID, Drawings::Color color, int size) | CircleCalculation | |
select3Points(int &point1, int &point2, int &point3, int set) | CircleCalculation | [private] |