@INBOOK{MemmelRasJantkeYacci+07, chapter = {Approaches to Learning Object Oriented Instructional Design}, pages = {281--326}, title = {Learning Objects and Instructional Design}, publisher = {Informing Science Press}, year = {2007}, editor = {Alex Koohang AND Keith Harman}, author = {Martin Memmel AND Eric Ras AND Klaus P. Jantke AND Michael Yacci}, address = {Santa Rosa, California}, note = {ISBN 83-922337-7-8}, abstract = {The use of learning objects is an emerging concept proven to be valuable in the areas of knowl-edge management and e-learning. Learning objects are a key technology building a bridge be-tween these two converging fields (Ras et al. 2005). In spite of their importance, the design of learning objects, conceptually and technically, is often debated with little effort to fully describe the learning or educational process. A lot of effort has been put in the definition of standards by numerous institutions. However, "key issues related to global content classification such as a common schema, ontology, granularity, taxonomy, and semantics of learning objects which are critical to the design and implementation of learning objects remain unsolved" (Mohan, Daniel 2004). Instructional design deals with setting up spaces in which human learners can be directly taught and can guide their own learning experiences. It prepares learning paths such that learners with different prerequisites, with different needs and desires, in varying moods and under widely un-foreseeable circumstances can find their way. Learning objects are building blocks for learning spaces; they are constituents of individual learning paths. The field of instructional design and development provides insights into the design of learning objects by enabling learning object de-signers to use existing terminology, models, and methods from instructional design. Learning object oriented instructional design is a challenge that has to deal with several issues such as syntax and semantics, granularity, and reusability. The concept of dynamic annotation is a step towards a resolution of the retrieval and reuse dilemma. Dynamic annotation enables the annotation of individual objects in such a way that these annotations describe sufficiently well the meaning of a learning object. The granularity of learning objects has a crucial impact on the ability to adapt, aggregate, and arrange content suiting the needs and preferences of the learner. When deciding on which granularity to choose, the trade-off between the possible benefits of reuse and the expense of cataloging is of crucial importance (Wiley 2000). The multidimensional learning object architecture is a generic approach enabling adaptivity and supporting instructional design. This architecture is based on different dimensions of adaptivity. Smallest building blocks that are "semantically not dividable" and "uniquely classifiable" are the central element of the presented architecture. They can be combined to other types of learning objects and allow an instructor or a system to choose the variant that suits best the user’s goals, needs, and preferences. Many learning objects can be considered as components, and in some cases as software compo-nents. Hence, approaches from the field of Software Engineering have an impact on instructional design. Technologies such as design patterns, frameworks, and product lines are integrated within a component-based approach for instructional design. Design patterns are a good means for making design ideas more explicit and hence applicable, developing learning objects for re-use by following the component paradigm will increase their reusability, and the separation of concerns by applying frameworks and product lines will decrease the complexity of instructional design and its embodiment (i.e., reusing concrete learning objects).}, owner = {memmel} }