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3D Graphic Accelerator Review

3D Graphic Accelerator Review 3D Benchmarks

3D Graphic Accelerator Review 2D Benchmarks

3D Graphic Accelerator Feature Comparison

Asus 3D Explorer 3000 AGP

ATI XPERT@WORK/PLAY

Diamond Fire GL 1000 Pro

Diamond Monster 3D

Diamond Stealth II

Diamond Viper V330

Number Nine Revolution 3D


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3D Accelerator Feature Comparison

  Matrox Millennium & Diamond Monster 3D Asus 3DexPlorer 3000 ATI Xpert@Play / Xpert@Work Diamond Fire GL 1000 Pro Diamond Stealth II Diamond Viper V330 NVidia RIVA 128 Reference Board Number Nine Revolution 3D
Graphic Chip Matrox MGA 2064W, 3Dfx Voodoo NVidia RIVA 128 ATI Rage Pro 3D Labs Permedia 2 Rendition Verite 2100 NVidia RIVA 128 NVidia RIVA 128 Number Nine Ticket To Ride
Installed RAM 4 MB WRAM, 4MB EDO RAM 4 MB SGRAM 4/6/8 MB SGRAM 8 MB SGRAM 4 MB SGRAM 4 MB SGRAM 4 MB SGRAM 8 MB WRAM
Max. RAM supported by chip 8 MB, 16 MB 4 MB 8 MB 16 MB (?) 8 MB (?) 4 MB 4 MB 16 MB
RAMDAC Clock 230 MHz, external 230 MHz, internal 230 MHz, internal 230 MHz, internal 170 MHz, internal 230 MHz, internal 230 MHz, internal 230 MHz, external
Highest Refresh Rate 1024x768 [Hz] 120 120 150 120 120 120 120 142
Highest Refresh Rate 1152x864 [Hz] 120 100 120 120 120 100 100 126
Highest Refresh Rate 1280x1024 [Hz] 100 100 100 100 100 100 100 107
Highest Refresh Rate 1600x1200 [Hz] 85 75 85 85 85 75 75 85
Special Features     SVideo out (Xpert@Play only) VR Glasses output   SVideo in/out, AC3/PCM SVideo in/out  
Highest 3D Resolution (16 bit color and Z-buffer depth) 640x480 (3Dfx) 960x720 1600x1200 1280x1024 800x600 960x720 960x720 1280x1024
Supported 3D Features (3D Winbench) Matrox Millennium & Diamond Monster 3D Asus 3DexPlorer 3000 ATI Xpert@Play / Xpert@Work Diamond Fire GL 1000 Pro Diamond Stealth II Diamond Viper V330 NVidia RIVA 128 Reference Board Number Nine Revolution 3D
Fog Vertex yes (3Dfx) yes yes yes yes yes yes yes
Fog Table yes (3Dfx) no no no no no yes no
Specular Highlights yes (3Dfx) yes yes yes yes yes yes yes
Color Key Transparency yes (3Dfx) yes yes yes yes yes yes yes
Alpha Transparency yes (3Dfx) yes yes no yes yes yes yes
Linear Filtering yes (3Dfx) yes yes, not perfect yes yes yes yes yes
Linear Mipmapping yes (3Dfx) yes, not too bad yes, quite good yes, not perfect yes, average yes, not too bad yes, not too bad yes, poor implementation
Dithering yes (3Dfx) yes yes yes, not perfect yes yes yes yes, not perfect
Perspective Correction yes (3Dfx) yes yes yes yes yes yes yes
Fog Vertex and Color Key yes (3Dfx) yes yes yes yes yes yes yes
Fog Vertex and Alpha Transparency yes (3Dfx) yes yes no yes yes yes yes
Tri-Linear Texture Filtering no (3Dfx) no yes yes yes no no yes